3 ms·
The game is a lot of fun! I spent a bunch of money playing Smash TV back in about 1992 and this is a lot of the same fun gameplay and a couple of similar graphi
by bcaulf 17y ago
The game is a lot of fun! I spent a bunch of money playing Smash TV back in about 1992 and this is a lot of the same fun gameplay and a couple of similar graphics. A couple of suggestions:
* Make the weapon recharge happen automatically when the level clears or you die, so the player doesn't have to stand there and wait for the recharge.
* Disable the traps after all regular enemies are dead. There is no additional challenge or fun from killing a few slugs while you run around and collect your big prizes.
* Automatically do something sensible with charge ups and get rid of the store and equipment screen altogether. The fun factor of shopping is not high.
* Make a big cursor indicator so it's easier to see the player and the target at the same time using peripheral vision.
* I would get rid of falling off the edge.
* I kept hitting the map button on E by accident and I want to move it.
- IChrisI 17y agoPersonally, I like the traps staying. More easy experience! I definitely agree about the targeting indicator. I was always losing my mouse cursor. Great game, just like the first one.
- momoro 17y agoAwesome game, just spent like an hour playing haha. +1 on disabling traps. It just makes the game slower. +1 on auto weapon recharge when dead. There's no reason that I should have to wait. The edges are fine imo, they add a bit of challenge. Otherwise it would just be possible to randomly press awsd without looking much. Also, I enjoy the shopping. It's fun to think about different play styles and shotgun vs blasters. One thing is that I just ended up using mostly just blasters. Without being able to switch between 4 shotguns and 4 blasters quickly, it made more sense just to stick with blasters. Fun game!
- reitzensteinm 17y agoNot sure about disabling the traps after regular enemies are dead - I kind of like that! And a lot of the appeal of the full version is the RPG aspect, I think we'd probably do a lot worse if we toned that down. But I like the rest of your suggestions!