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The last version of this, Robokill, got a great response here so I thought I'd post the sequel as well. We've redone pretty much everything, resulting in what I
by reitzensteinm 17y ago
The last version of this, Robokill, got a great response here so I thought I'd post the sequel as well. We've redone pretty much everything, resulting in what I think is a much stronger product. Love to know what everyone thinks!
Last thread was here: http://news.ycombinator.com/item?id=218322 http://news.ycombinator.com/item?id=218322
Shot 1: http://www.rocksolidarcade.com/static/robokill2/shot1.jpg http://www.rocksolidarcade.com/static/robokill2/shot1.jpg
Shot 2: http://www.rocksolidarcade.com/static/robokill2/shot2.jpg http://www.rocksolidarcade.com/static/robokill2/shot2.jpg
Shot 3: http://www.rocksolidarcade.com/static/robokill2/shot3.jpg http://www.rocksolidarcade.com/static/robokill2/shot3.jpg
- thorax 17y agoMan, the first one ate up a lot of my productive time. Now a new one? That's not fair. Great work-- looks good so far.
- jacoblyles 17y agoThe first version was awesome. I'm looking forward to playing this one. How many people work with you, do you make these yourself? Also, I would love to know how many people buy the game, though I understand if you wouldn't want to disclose. Not that I would be able to duplicate this level of polish anyways.
- reitzensteinm 17y agoWe had a team of four working on Robokill. Can't disclose sales stats, sorry! But it is better selling the game versus using ads.
- 2bit 17y agoGreat to see a sequel. I liked the first one so much I paid for it. Can't wait to start blowing stuff up again.
- rms 17y ago:) Back when we (or I, anyways) called it news.yc.
- reitzensteinm 17y agoYeah it's been a while :)
- wlievens 17y agoLoved the original, will definitely be playing more of this. I've got your RSS feed in my reader, so I spotted it last week already;
- cubicle67 17y agoLove it. My wife's just called me again; apparently I said I'd be heading to bed an hour or so ago :P Few comments - Few more weapon choices would be nice + price seems OK, but I haven't finished the first stage yet. + Edges are fine by me + so are traps + Like the idea of unlimited lives, but you lose rooms + Love the RPG aspect, and I'd really really like to see this taken further in a shooter (perhaps Robokill 3?) - what about being able to personalise other aspects of your robot, as per a traditional RPG, so introduce some attributes like speed, defence, accuracy etc. This way, I could work towards building up a heavily armed but slow 'bot, or a fast accurate one that's fairly vulnerable. Oh, if I buy it, does it include a Save function?
- zzleeper 17y agoGreat game.. 1:54am here and still playing xD
- JimmyL 17y agoRobokill 1 is the only Flash game I have ever paid for, and I did so happily - very much looking forwards to this. My only complaint was that by the final few levels, my robot was so heavily armed that finishing was never in doubt - it was just a matter of time. That, and that the final boss "room" was pretty lame and short.