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I could not agree more with you. You would never write a class like that for a skinning system, it's full of bloat and template guff. Also at some point you're
by xedarius 11y ago
I could not agree more with you. You would never write a class like that for a skinning system, it's full of bloat and template guff.
Also at some point you're going to have to promote this to the GPU, at that point the original code will have a closer affinity to the GPU code rather the nonsense c++. I can forgive this though as he states he's not a games programmer.