3 ms·
> This should be stateless; if you lose a packet, the next one has a full state update. This is enough for a simple FPS game. Also enough considering packet re
by jstimpfle 11y ago
> This should be stateless; if you lose a packet, the next one has a full state update. This is enough for a simple FPS game.
Also enough considering packet reordering? And corruption?
- Animats 11y agoIf you get a bad packet, the problem will disappear when the next one comes in.
- callesgg 11y agothe next packet should come within a few milliseconds so yes. but I see your point adding a simple counter might be somewhat useful ignore any packet that has a Lower counter value. coruption there is generaly enogh checksums in earlier layers so that it is neglisheble.