3 ms·
Personally, I'm not a fan of using functional programming in video games. I found it to be quite a pain to deal with Haskell's functional aspects when handling
by waldohatesyou 11y ago
Personally, I'm not a fan of using functional programming in video games. I found it to be quite a pain to deal with Haskell's functional aspects when handling state. Although, I did not try using the state monad which might have prevented the issues I encountered. So, perhaps I will try making a game in Haskell in the future just so I can try and see if the state monad would fix the issues I encountered.