2 ms·
Not every game is critical to network latency. Not every game is tolerant to packets loss. If those 4-8 players in the game are playing 3-dimension virtual real
by Const-me 11y ago
Not every game is critical to network latency.
Not every game is tolerant to packets loss.
If those 4-8 players in the game are playing 3-dimension virtual reality poker, TCP or even HTTP will work just fine.
I have read the original thread, and the author says somewhere in the comment, “it is likely to be similar to that you would see in something like Diablo II. Players exist in a world, attack enemies and interact with NPCs (including trading).”
Which makes the article irrelevant to the original question. Games like Diablo 2 are not real-time; they can usually use TCP just fine.