3 ms·
Thanks for the feedback. Yes, there are some puzzles where timing is important, maybe 25% of all puzzles in the game. The game that inspired me to create Seede
by babuskov 11y ago
Thanks for the feedback. Yes, there are some puzzles where timing is important, maybe 25% of all puzzles in the game.
The game that inspired me to create Seeders was Braid. So you can expect similar mix of thinking and platforming.
Since the game is not selling well, I guess there are many other players that share your opinion. I'm considering to remove such puzzles completely. The game will be 25% shorter, but it still is very long (all players that completed it clock over 10 hours of play), so I don't think it will be a problem.
- deleted 11y ago[deleted]