5 ms·
Can anyone explain this from src/c/c10.c? ospace() {} /* fake */ waste() /* waste space */ { waste(waste(waste),waste(waste),waste(waste)
by nightcracker 11y ago
Can anyone explain this from src/c/c10.c?
ospace() {} /* fake */
waste() /* waste space */
{
waste(waste(waste),waste(waste),waste(waste));
waste(waste(waste),waste(waste),waste(waste));
waste(waste(waste),waste(waste),waste(waste));
waste(waste(waste),waste(waste),waste(waste));
waste(waste(waste),waste(waste),waste(waste));
waste(waste(waste),waste(waste),waste(waste));
waste(waste(waste),waste(waste),waste(waste));
waste(waste(waste),waste(waste),waste(waste));
}
- jhallenworld 11y agoI think so... It's creating space in the code section right after ospace. If you look at ospace, it's being used as a buffer. So we have a buffer in the code section instead of the data section. So the question is why? Remember that this is a PDP-11/20 and the maximum memory is only 56 KB (maybe the one at AT&T had less). The data section must be nearly out of space. There is more: notice that the variables are always allocated at the end of each file, and that "extern" is being used within each function as a forward reference. I think the purpose of this is to keep the symbol table usage within the compiler low- at the end of each function you get the symbol table space used by the externs back. The only symbols which remain are the function names themselves until the end of the file. I never used UNIX on a PDP-11 (except simh), but I did use DEC's RSX-11 (on an 11/34). In that operating system a lot of effort was dedicated toward making a good overlay linker. Overlays were in the form of a tree: You had to carefully structure your code to maximize the efficiency of this, so that the most commonly referenced things were closer to root. UNIX didn't have any of this..
- kps 11y ago> The data section must be nearly out of space. It is for space, but the 11/20 didn't have split I/D. The specific answer¹ is ‘worse’: A second, less noticeable, but astonishing peculiarity is the space allocation: temporary storage is allocated that deliberately overwrites the beginning of the program, smashing its initialization code to save space. That is, use of the ospace() ‘array’ overlaps the beginning of main(). ¹ https://www.bell-labs.com/usr/dmr/www/primevalC.html https://www.bell-labs.com/usr/dmr/www/primevalC.html
- acqq 11y agoSo it is a kind of "overlay" where the data buffer overlaps the piece of the code. I find the explanation of jhallenworld is correct.
- kps 11y agoIn a sense, but ‘overlay’ generally means more than just re-using memory — it's reading in different sections of (usually) code in place of others; in modern terms, it's sort of like paging, but structured explicitly and (usually) manually at build/link time. PDP-11 Unix did eventually support overlays, but I don't think they were widely used. The ‘Unix way’ would be to have (as this C compiler does) separate programs run consecutively with intermediate state in temporary files.
- acqq 11y ago> it's sort of like paging, but structured explicitly and (usually) manually at build/link time. And this is "a poor man's" overlay of the data buffer over the piece of the code, specified explicitly and manually at the time of writing the program (the "bigger" overlay mechanisms I know of are also specified at the time of writing the program, not at the time of build or link). As the "scratch" area was overlaid, nothing has to be loaded, that's the only difference to the typical overlay where more often some code would also be overwritten over some other code. The other difference to the "classical," "bigger" overlay is that this was done exactly once over the life of the program.