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> We have the Tribes Networking Model, The Unreal Networking Model, Valve Latency Compensation article. Which are all derivatives of the Quake model.
by staunch 11y ago
> We have the Tribes Networking Model, The Unreal Networking Model, Valve Latency Compensation article.
Which are all derivatives of the Quake model.
- Mithaldu 11y agoCan you point out where the Quake model is described in sufficient detail that one can reimplement it for one's own game? Or is it open source?
- staunch 11y agoAll the Quake engines are open source and there are good articles. It's pretty fascinating stuff to learn about. http://fabiensanglard.net/quake3/network.php http://fabiensanglard.net/quake3/network.php
- poizan42 11y agoWell Quake is open source, so that might be a good place to start: https://github.com/id-Software/Quake https://github.com/id-Software/Quake I don't know if it's described sufficiently detailed anywhere besides the source though.
- tinco 11y agoPerhaps if you're going for simplicity or something then that might be an ok idea, but he mentions those three because they are more modern or important additions to the Quake model. He is of course very aware of their Quake heritage, at the end of this article he credits John Carmack (in an indirect way). I recommend reading the rest of Gaffer's articles before doing anything, it will give you a basis that's needed to understand why Quake does what it does.
- floodyberry 11y agoHow is Tribes networking derivative of Quake, other than using UDP?
- floodyberry- 11y agoHow is Tribes networking derivative of Quakes, other than using UDP?