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> I though it might be hard puzzle games, so I built this: > > http://store.steampowered.com/app/363670 http://store.steampowered.com/app/363670 From the trai
by wolfgke 11y ago
> I though it might be hard puzzle games, so I built this:
>
> http://store.steampowered.com/app/363670 http://store.steampowered.com/app/363670
From the trailers, I can't really see this as a puzzle game. For me, examples of puzzle games are rather
* most games of Zachtronics (but in particular Ironclad Tactics is not)
http://www.zachtronics.com/
* the Hexcells series
* Antichamber
* The Bridge
* Sigils of Elohim (but even "The Talos Principle" only in small parts (which does not mean that it's a bad game))
etc.
For me, a puzzle game is really about solving difficult problems in a rather relaxing way. In other words: Whether you are able to solve a level will only depend on your capability of puzzle solving (i.e. intellect) and not your reaction times.
Most puzzle platformers do not satisfy this criterion, so I mostly can't consider them as puzzle games (which does not mean they are bad games, but often bad puzzle games).
- babuskov 11y agoThanks for the feedback. Yes, there are some puzzles where timing is important, maybe 25% of all puzzles in the game. The game that inspired me to create Seeders was Braid. So you can expect similar mix of thinking and platforming. Since the game is not selling well, I guess there are many other players that share your opinion. I'm considering to remove such puzzles completely. The game will be 25% shorter, but it still is very long (all players that completed it clock over 10 hours of play), so I don't think it will be a problem.
- deleted 11y ago[deleted]