3 ms·
It would be nice if the github pages demo didn't spawn quite as many units at the start as it did. It was basically unusable for me on my pretty beefy MBP.
by carlisle_ 11y ago
It would be nice if the github pages demo didn't spawn quite as many units at the start as it did. It was basically unusable for me on my pretty beefy MBP.
- daviding 11y agoAgreed. I gulped on seeing the progress bar sticking at "Infinity%" (that's a while, whatever the units) but overall it took about 2 minutes on my MBP 2014. These games-as-HTML5-pages really have to cushion the how 'loading..' resources issue somehow. We should bring back loading screens perhaps? Note: That's not a knock on this proof of concept, it looks great.
- hvidevold 11y agoI reduced the unit count per unit type from 20 to 5. Please try again now.
- carlisle_ 11y agoRuns great now!
- hvidevold 11y agoI know about the infinity progress bar issue in Chrome, but haven't debugged it yet. See https://github.com/emnh/rts/issues/2 https://github.com/emnh/rts/issues/2 .
- lnanek2 11y agoYeah, main demo just got stuck on my 2.5GHz MBP here too. The free 3D models demo worked good, though. Must be fewer polys.
- ryanmcbride 11y agoConversely my Macbook air ran it perfectly.