4 ms·
Could you recommend some resources or a good place to start for this approach? I've experimented some with what I consider to be "hack" solutions where your ch
by hesdeadjim 11y ago
Could you recommend some resources or a good place to start for this approach?
I've experimented some with what I consider to be "hack" solutions where your character is basically covered in collision shapes and sensors and I've yet to feel it is robust compared to a solution that uses actual math. My reference point for "great controls" would have to be Super Meat Boy and N+ -- though for all I know they've taken an approach described in the article.
- dyarosla 11y agoN+ (and I believe Super Meat boy as well) don't use pixel-level physics and rely on AABB collisions and computations. There's even a tutorial published on how the original N game resolved basic collisions and physics: http://www.metanetsoftware.com/technique/tutorialA.html http://www.metanetsoftware.com/technique/tutorialA.html
- hesdeadjim 11y agoAwesome, thank you.