3 ms·
> 64-bit unsigned longs > resource-constrained environment (NES etc.) While it's a cool technique, the NES could definitely not do it. It used an 8 bit archit
by Drakim 11y ago
> 64-bit unsigned longs
> resource-constrained environment (NES etc.)
While it's a cool technique, the NES could definitely not do it. It used an 8 bit architecture (so no 64-bit unsigned longs), and didn't have nearly enough memory to store the landscape in pixel perfect format.
- zamalek 11y agoI have no retort, simply, thanks for the reality check. We come up with all these hypothetical optimization scenarios for nothing more than the challenge - my trick is probably useless, but it was fun to code.