3 ms·
This changes gaming. I need a bluetooth controller accessory and devs will really be able to go far with this. edit: While everyone here seems to disagree, man
by kin 11y ago
This changes gaming. I need a bluetooth controller accessory and devs will really be able to go far with this.
edit: While everyone here seems to disagree, many indie devs have been waiting for this for a while. It will essentially be the biggest indie console market. Ouya was unproven hardware and lackluster adoption. Innovation wise, sure, there's nothing new here in hardware nor software. But in terms of form factor, dev kits, and market, this will be very different.
- untog 11y agoThis changes gaming Not really. The Wii has had this stuff for a long time, and for a more direct comparison, so has the Roku 3. Neither has changed the world, and while Apple has a greater chance of doing so, success is far from assured.
- kin 11y agoThe 'this' I think you're referring to is motion control. While the Wii certainly didn't change the world it was very revolutionary and drew its competitors to copy w/ the Kinect and PS Move. Something revolutionary in this day and age will definitely be some VR related breakthrough. In any case, it wasn't what I was referring to. I'm referring to the idea of bringing the iOS marketplace to the big screen. It's the most adopted marketplace of both users and developers and while there isn't much to show for it now on the Apple TV I think time will bring many options of entertainment.
- dublinben 11y ago>This changes gaming Does it really? I think the failure of greatly hyped consoles like the Ooya have demonstrated that there isn't actually much of a market for this. Hardcore gamers already have fully-powered systems. Casual gamers don't care about playing on their TV.
- oalders 11y agoIf you have small children that are constantly playing with your phone, being able to direct them at this other device could be a big win. I'm looking forward to getting my phone back.
- quicklyfrozen 11y agoThat other device is called an iPad :-). Easier to use in the car too.
- kin 11y agoIn my opinion Ouya was built for casual gamers but marketed towards hardcore gamers. Do you know any casual gamers that backed it? Even if you did, the execution of the hardware and production was poor. They had more than just market problems. So I really don't think Ouya is a good example of the idea that casual gamers don't care about playing on their TV. Apple TV brings a different form factor to a marketplace that is already successful, just like the iPad did to the iPhone.
- jsz0 11y ago> Casual gamers don't care about playing on their TV. Is that really true though? Seems like an under serviced market to me.
- zelos 11y agoOuya and PS Vita TV were hardly huge succeses.
- rsynnott 11y agoOuya was barely marketed, and had little software ready to go (and required the use of its own obscure app store with weird restrictions on devs). There are a lot of console and console-esque games already on iOS devices, many already with controller support, which could be ported over more or less on day one.
- zyxley 11y ago> Casual gamers don't care about playing on their TV. Wii Sports says otherwise.
- venomsnake 11y agoIt does not change gaming, it changes Candy Crush consumption. All the fun things are on PC, not because of hardware, but because of openness of the ecosystem. You just cannot innovate in the self censorship environment of a walled garden.
- kin 11y agoI wasn't referring to specifically innovation. While games like Candy Crush are generally frowned upon by the non-casual gamers, iOS as a marketplace is rather well adopted by all sorts of developers from indie to AAA. Hell, even Nintendo has agreed to license their IP to the iOS market. To me, Apple TV is now a console and while it's not as open as the PC ecosystem, it is no doubt a place developers want to be.
- rsynnott 11y agoSurely quite a lot of the fun things are on consoles? And the consoles are _far_ less accessible to devs, especially indie devs, than this will be (assuming it uses the normal app store model).
- oldmanjay 11y agoIt's fine that you've decided that the only version of fun you like is on the PC, but in the context of the wider world, you are factually incorrect.