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This makes it unsuitable for gfx outsourcing work. In my last job (gamedev) people were starting to use more and more of the profiles built-in the image formats
by malkia 11y ago
This makes it unsuitable for gfx outsourcing work. In my last job (gamedev) people were starting to use more and more of the profiles built-in the image formats we were exporting (we settled on .tiff, but also supported .png, and few others).
Though I remember that sometimes previews (or was it layers) saved in the .tiff were making it 10x, 20x (not kidding) times bigger, so a special "save" plugin was done to filter these out, and on regular someone wrote a script to check for such.