4 ms·
We can't expect great PC experiences to be great VR experiences. Great VR experiences are built for VR and rely as much as possible on 1-to-1 mapping of actual
by jaaron 11y ago
We can't expect great PC experiences to be great VR experiences. Great VR experiences are built for VR and rely as much as possible on 1-to-1 mapping of actual motion to virtual motion.
I see a lot of parallels with early mobile app development. Early mobile games often plastered the screen with virtual buttons, poorly replicating controller-based UI's onto a touch screen. The experience was bad and plenty of people wrote off mobile gaming as impossible. Then we learned how to build mobile games with a touch-centric UI.