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Same. There is one major hurdle for me: it's too big of a pain in the arse to get up and running. In order to work on my game I have to muck about with NVIDIA O
by rocky1138 11y ago
Same. There is one major hurdle for me: it's too big of a pain in the arse to get up and running. In order to work on my game I have to muck about with NVIDIA Optimus (which they still don't have a fix for), take the headset off, change a Windows setting, put the headset back on. No it doesn't work, do it all again ad nauseam.
It's got to be a dream to make and play games on and right now, it's not.
- soylentcola 11y agoI think a lot of this comes down to your setup. I've been messing around in Unreal Engine with DK2 and don't have those issues because I'm not using a laptop with Optimus. Now, granted, I also have a laptop and it does use Optimus so I'd love for a fix so I could use that laptop as a mobile demo setup but either way, I think it's just a matter of the current implementation requiring you to use supported hardware in order to develop for it or just use it.
- rocky1138 11y agoOK, NVIDIA Optimus issues aside, one still must take the headset off to work on their game then put it back on to test it. It'd be much easier to develop the game with the headset on.