4 ms·
Funny thing, I tried to play SC on a LAN last week. No go on my MacBook though. Wine gives graphics glitches and VMWare Fusion was too slow on my ageing MBP. I
by unicornporn 11y ago
Funny thing, I tried to play SC on a LAN last week. No go on my MacBook though. Wine gives graphics glitches and VMWare Fusion was too slow on my ageing MBP.
I downloaded version 1.0 of this and it seems to work quite well! The version live at http://www.nvhae.com/starcraft/ http://www.nvhae.com/starcraft/ is 0.1. Guess we shouldn't hope for multiplayer, which is what I'm really after.
- gloomyson 11y agoActually I have the plan to make it support multiplayer using dojo.js, but before that I need to add other features like mining and routing into this game, hope won't make you wait long time^_^
- gloomyson 11y agoSorry, will support multiplayer by node.js, meanwhile plan to support saving by local storage; I'm studying framework dojo.js now and add its useful functions into my own framework gFrame.js
- danielsamuels 11y agoYou can use the rawgit to view the current version (1.0) - https://rawgit.com/gloomyson/StarCraft/master/index.html https://rawgit.com/gloomyson/StarCraft/master/index.html
- gloomyson 11y agoWow, I didn't know this, but i guess you will hardly enter the game because by now my audio files are separated as a result will trigger large amounts of http requests; I will later join them together to reduce audio file amounts, will play each sound like sprite
- gloomyson 11y agoWow, I didn't know this, but i guess you will hardly enter the game because by now my audio files are separated as a result will trigger large amounts of http requests; I will later join them together to reduce audio file amounts, will play each sound like sprite
- deleted 11y ago[deleted]
- LoSboccacc 11y agopls link cdn rawgit, the normal rawgit is already handing 503 because the project quota ended