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I think you're trying to say that: a. Graphics requires software and hardware to be integrated b. Open Source communities don't work where you are driving des
by slgeorge 11y ago
I think you're trying to say that:
a. Graphics requires software and hardware to be integrated
b. Open Source communities don't work where you are driving designs in software and hardware - they are uncoordinated
I can't comment on (a). In terms of (b) you might be right for the idea of "hackers at night" open source. But, a lot of open source is 'professional', so a graphics company could solve this by:
1. Graphics companies provide hardware and information under NDA to specific Open Source developers.
That gets you enablement but not necessarily a "design" as you can't direct their work.
2. The hardware companies hire Open Source developers.
That way you have either all, or a big chunk of a specific area of the developers. As employees they will work together on the companies priorities.
3. The hardware companies set-up a foundation.
Then the foundation co-ordinates and works on the priorities of the members. There are sub-groups of the Linux Foundation that work like this - for ARM Linaro is an example.
There's a meta-comment that talks about the economics of this area - that's a more significant challenge than the organisational ones.