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If anyone's interested, there is a Reddit post explaining this and an interactive demo from 2 years ago: https://www.reddit.com/r/gamedev/comments/1dlwc4/proce
by karl_gluck 11y ago
If anyone's interested, there is a Reddit post explaining this and an interactive demo from 2 years ago:
https://www.reddit.com/r/gamedev/comments/1dlwc4/procedural_dungeon_generation_algorithm_explained/ https://www.reddit.com/r/gamedev/comments/1dlwc4/procedural_...
http://tinykeep.com/dungen/ http://tinykeep.com/dungen/
- jere 11y agoMore generally I would also recommend: https://www.reddit.com/r/roguelikedev https://www.reddit.com/r/roguelikedev
- karl_gluck 11y agoThat's a great resource! Thanks :)
- archimedespi 11y agohttp://tinykeep.com/dungen/ http://tinykeep.com/dungen/ _was_ the source of the figures in the article, AFAIK.
- riffraff 11y agoto me they look slightly different, both in animation (because of underlying algorithmic differences) and graphics (space inside rooms is black in dungen, blue in TFA). But maybe it's just tweaks, I don't know.