3 ms·
Broken Age looks and sounds great, but I really hated how the whole game runs on rails pretty much from the beginning. You can't wander around much, so it feels
by lobster_johnson 11y ago
Broken Age looks and sounds great, but I really hated how the whole game runs on rails pretty much from the beginning. You can't wander around much, so it feels less like a world and more like a movie where you occasionally help the plot along by clicking on things.
The original LucasArts games were only occasionally like this. They invited a lot of trial and error (some of it extremely unintuitive; Zak McKracken had some of those), exploring areas you couldn't access yet, and so on. They were difficult, and they never held your hand.
Unfortunately, this dumbed-down form seems like a fairly new trend in games. (Double Fine's The Cave, which looked fantastic, failed partly because it was just too simplistic.) I suppose they are afraid of losing audiences if they are too hard.
- dasboth 11y agoYou're right, this isn't quite the same genre anymore, it's more of an interactive story. The trend towards simplicity has definitely crept in. I really enjoyed Broken Age, but not for quite the same reasons as the Monkey Island series. Monkey Island 2 was incredibly frustrating at points and for whatever reason (shorter attention spans probably) there is less of a market for that type of game; people are more likely to stop playing after the first bit of difficulty. I'd still play that old style of game because the more time it takes you to figure the puzzles out the more immersed you get in the game world, but for a lot of people that's not fun.
- aidenn0 11y agoI think a big reason why MI2 was so hard was the lack of an internet. I knew one other person who owned MI2 so when one of us got stuck we would have to wait until the other got caught up to see if they could figure it out. I think i spent over 6 months of real-world time suspended over the cauldron.