3 ms·
Rendering isn't the slow part here. The projection is (and map projections are quite expensive to calculate).
by ygra 11y ago
Rendering isn't the slow part here. The projection is (and map projections are quite expensive to calculate).
- tripzilch 11y agoIt's projecting polygons/lines on a sphere (all the rest could and should be precalculated), am I missing something or how would this be expensive on a modern computer five years ago? It's not like it's doing global illumination pathtracing or anything.