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1. I started with a little game by the name of ZZT by Tim Sweeney and Epic Megagames (who would go on to become Epic and create the Unreal Engine). ZZT used ASC
by Osmose 17y ago
1. I started with a little game by the name of ZZT by Tim Sweeney and Epic Megagames (who would go on to become Epic and create the Unreal Engine). ZZT used ASCII characters as graphics and was an engine on which to run games. It came with the map editor and used a language called ZZT-OOP to control objects.
2. It's a lesson I still haven't learned how to follow well, but I've always been more successful just doing things rather than trying to start a large long-term project. I would/still keep getting caught up trying to make a full game or a complete library, and I end up getting caught in planning or setup and never get to the coding part, which is what I actually want to be doing.
- astine 17y agoUsed to love ZZT. That's one of the games that got me interested in programming. I rembmer when I was a kid (9 or 10 years old) my father got me a copy of Turbo Pascal and some books about it. I've been trucking ever since.
- silentbicycle 17y agoI loved ZZT! I reverse-engineered the save+level file format and found out how to turn off the level editor lock flag for the official maps, too. :) (I remember finding funny comments in the source.)