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The problem last time around is always put down to bandwidth and the need to download plugins. But actually I thought content was the larger problem. I actually
by Theodores 11y ago
The problem last time around is always put down to bandwidth and the need to download plugins. But actually I thought content was the larger problem. I actually bought and paid for CosmoWorlds and I still rate it up there as 'best software ever'. The problem with it was that nobody was using it, the learning curve wasn't being taken by that many people. I found myself 'the only one' using VRML properly, as in proper lighting, an environment that you could explore rather than 'an odd shape you could inspect'.
I expect that games will be important to 3D #2, but still, it will be the 'unwillingness of people to learn the new tools' and imagination that will dampen whatever we do with it.