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The main problem I had with M:TG is that I needed to keep buying new cards to keep up. I don't like games where the person who spends the most money is more li
by roundsquare 17y ago
The main problem I had with M:TG is that I needed to keep buying new cards to keep up. I don't like games where the person who spends the most money is more likely to win since that reduces the strategy level of the game.
Contrast that to settlers (or any other board game) where you just buy the game and everyone is on equal footing with respect to resources (give or take the random aspect). The expansion pack just makes the game bigger.
Which kind is Dominion?
- andrewljohnson 17y agoDominion is more akin to Settlers... the whole game costs 30-50 dollars, depending on where you get it. And like Settlers, it has expansions.
- city41 17y agoThe Magic community solved the "he who spends more wins more" problem with limited play. I particularly like Magic Drafts, which are a very cheap and great way to play Magic. Wizards even formally recognizes limited play and design all their sets with constructed and limited play in mind. Limited play turns what used to be an obscenely expensive and obsessive game into a very cheap one that is over in one evening. I really like it.
- mechanical_fish 17y agoAgreed that Limited is better. But it still costs money, yes? A new deck every time? My problem with M:TG is that the knowledge keeps turning over. In 1996 I spent quite a lot of time playing, reading, tinkering with -- and buying -- Magic, and as a result I knew all about the best Magic strategies and could follow the top players with interest. Then I looked away for six months, and when I looked back I was a hopeless old man and had no idea what was going on. Yeah, I had some appreciation of the format and the principles, but all the standard tactics were different -- new cards meant new ascendant strategies. I eventually decided that, if I take up gaming again in such a serious manner, I'll play and study bridge or chess or Go or Scrabble or poker or something where, should I happen to acquire any skill, it will persist for more than a year or two. Heck, even Settlers would be a good choice; that game has legs.
- city41 17y ago> Agreed that Limited is better. But it still costs money, yes? A new deck every time? The draft I play in charges $8 for three boosters. You get to keep the cards and you can easily sell your rares for >$8 most of the time if you want. $8 for an evening of entertainment isn't bad, cheaper than a movie. > My problem with M:TG is that the knowledge keeps turning over. It really doesn't though, it just changes form on the surface. The pillars of Magic are card advantage, speed, efficiency and a good mana curve. Those things apply universally, it really doesn't take long to get up on the new cards. In draft you are rarely going to make an elaborate deck, it's much more about bang for the buck (granted, this does mean you are missing out on a entire side of the game, but that's the side that requires money and time, so...) At most 3 expansions are legal at a time. I was a very serious/obsessed player in the 90's, now I am a very casual for fun player. All the cards I own fit easily in one tiny box. Draft/limited play really can be for fun and simple.
- bumbledraven 17y agoIn Dominion, everyone is on equal footing with respect to resources (give or take the random aspect).