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> That's driven by screen size - there's simply not enough screen real estate on a phone to label every button with words. It does have a legit discoverability
by harlanlewis 11y ago
> That's driven by screen size - there's simply not enough screen real estate on a phone to label every button with words. It does have a legit discoverability problem, which most folks in UX acknowledge but don't know how to fix, given other constraints of the media.
Some of the most effective solutions to this I've seen require solutions beyond visual representation. They address the problem through dimensions independent of viewport size and space.
For example, LukeW's "Don't Divert the Train" http://www.lukew.com/ff/entry.asp?1798 http://www.lukew.com/ff/entry.asp?1798 moves content from behind navigation and into the user's already-occurring action stream. The button is removed entirely, as is the designer's need to consider how communicative icons are for representing actions.
This requires a broader view of how features relate to each other through a design process that discovers other paths to successful behavior. Approaches like the hamburger menu, in addition to the usability issues you note, solve functional goals but have fallen out of vogue for their ineffectiveness at encouraging specific actions. Label-less icons, while attractive and convenient, suffer similar problems. As getting users successful quickly is generally an important goal (before they've internalized your app's unique visual language), the current trend of putting core functionality behind opaque symbols seems counterproductive.
- pasbesoin 11y agoAnother thing I'm now reminded of is, on Android, the... functionalization/clickification of text. Some text is active, other is not. I don't see any visual cues that distinguish the two. I end up just poking at text, or thinking, "If I were designing this, I'd want more detail or a link to further controls." In the latter case, sometimes I find I was thinking the way the designer/programmer was, and that text does indeed lead somewhere. For someone who doesn't "think that way", this is more of a challenge. This also seems to have become more prevalent in desktop / full screen design. Stuff that doesn't look "clicky" is. I think that was one of my mother's problems with changes to the Google Calendar web page UI.
- wpeterson 11y agoInterestingly enough, LukeW is now doing product/design for Google.