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Tough question: how do you see the developer getting paid for their work ? I would love to be able to work on Open-Source apps and might occasionally build som
by zimbatm 11y ago
Tough question: how do you see the developer getting paid for their work ?
I would love to be able to work on Open-Source apps and might occasionally build some for free but at the end of the day I still need money to pay my rent and all.
The answer to that is probably central to what kind/quality of application that you will get on the market.
- ocdtrekkie 11y agoI know they want to heavily support the "pay what you want" model, as a way to appreciate and reward open source developers for their work. Proprietary apps are supported too, kentonv mentions in-app payments specifically. Source: https://news.ycombinator.com/item?id=10150249 https://news.ycombinator.com/item?id=10150249
- kentonv 11y agoTo be clear, we aren't exclusively for open source apps. We in fact have one proprietary app on the app market today (draw.io). We want to help developers get paid for their work by making it really easy to get paid. Sandstorm Oasis users will already have a credit card on file; we want to make it easy for them to use that card for in-app purchases. In the case of open source apps, we want to make it easy for app developers to solicit "tips", perhaps by implementing this as part of the Sandstorm UI -- if you use an open source app a lot, the UI could (hopefully not overly intrusively) say "Hey, would you consider giving a weekly tip to this developer?" I've also thought about a "spotify" model where we automatically pass along some portion of subscription fees to apps that get used a lot. Of course, things are more complicated for personal servers where the user doesn't necessarily have payment methods on file. We're still thinking about how that will work, but we'll come up with something.