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I meant syncing the game state to be included under the term networking. Amusingly, Yegge's post about the length of his game was all about how massively bloate
by greendestiny 19y ago
I meant syncing the game state to be included under the term networking. Amusingly, Yegge's post about the length of his game was all about how massively bloated it was because of Java. His own estimate of what size he would like the game to be was 150k-200k. Apparently impossible in Java, but presumably what he felt he should be able to achieve that even given the game's distributed state management.