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Chrome & FF do not use OpenGL drivers on Windows, they translate to DirectX using Angle: https://code.google.com/p/angleproject/ https://code.google.com/p/angle
by jaen 11y ago
Chrome & FF do not use OpenGL drivers on Windows, they translate to DirectX using Angle: https://code.google.com/p/angleproject/ https://code.google.com/p/angleproject/
- dogma1138 11y agoI didn't say they use OpenGL, the WebGL implementation on Windows is trickey since there is no OpenGL mini driver so native support is implemented a bit differently it's only matters who does the translation (GPU driver, vs Browser). Also are you sure they still use ANGLE by default? Both Chrome and FF had the ability to enable native support years ago using –use-gl=desktop for Chrome or webgl.prefer-native-gl for FF, 2-3 years ago that was the only way of getting any reasonable performance out of them.. But even with ANGLE, WebGL feature implementation is still not consistent across hardware and drivers (Graphic drivers treat DX like one would treat a 5 year old, they'll hear it and do what they want ;)) from even a single vendor yet alone across the 3 desktop and 3-4 mobile GPU vendors.