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Listen man the best UI and UX comes from not having the stuff get in your way. Once could argue that the best UI/UX is UI and UX that gets out of your way, tha
by wintom 11y ago
Listen man the best UI and UX comes from not having the stuff get in your way.
Once could argue that the best UI/UX is UI and UX that gets out of your way, that is UI that is none at all. If we could interface with our machines without UI/UX and through some other means like thoughts or electrical impulses that would be the best UI/UX there is.
And anyway, I'm not arguing against research or against UX, I am arguing against the fact that the article is alluding something not true, that design is the gauge of a high tech companies health. The idea that those researchers are finding out anything that a few engineers can't find and iterate over is nonsense.
- sizzle 11y agoI can't argue with your logic because I suspect that there is a fundamental lack of understanding of the field of Human Computer Interaction and User Centered Design. Please read up on this for a more productive discussion as I'm genuinely not trying to argue with you: https://en.m.wikipedia.org/wiki/User_experience_design https://en.m.wikipedia.org/wiki/User_experience_design
- dmix 11y ago> Listen man the best UI and UX comes from not having the stuff get in your way. You should spend some time reading Emotional Design [1]. Only amateurs to design think it is all about usability and minimizing complexity. The real ROI from a talented designer is a product that creates an emotional connection with the user. Just look at Apple products: people attach their identity to the products - that's how powerful the design of the product can be. The design (which includes the technical capabilities) can extend beyond just a simple tool providing utility to something which is a memorable pleasant experience - which you want to keep using. Companies you can achieve the above are the ones who are incredibly successful i n the tech industry. Design is not always obvious - so people easily miss the cause/effect. And achieving it is not all about a flashy gradient or trendy flat design. It's a complex extremely well thought-out user experience. Take a phone's UX for example, from opening the package, to how it's used daily, to the times you need to plug it in while half-asleep next to your bed. None of that can be summarized as just "getting out of your way", it's about providing the best experience as a result of optimizing the hundreds of small interactions involved in using the product. [1] http://www.amazon.com/Emotional-Design-Love-Everyday-Things/dp/0465051367 http://www.amazon.com/Emotional-Design-Love-Everyday-Things/...