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In my opinion, this whole paradigm shift is partly the result of a lack of trust in customer reviews. If customer reviews could be trusted to be authentic, peop
by mangeletti 11y ago
In my opinion, this whole paradigm shift is partly the result of a lack of trust in customer reviews. If customer reviews could be trusted to be authentic, people could look and see that the game is rated five stars and make their decision based on t trusted to be authentic, a lot of people would make their decision based on a game's rating. Instead, app developers have gamed the system by paying for reviews (e.g., the infamous 2008 case of one developer earning hundreds of thousands in a single month after paying Amazon Mechanical Turk users to download his app and rate it 5 stars, among many others), etc.
The result is an unwillingness from many consumers to risk more than a single dollar for a game. I, for one, used to pay up to $10 for good games (e.g., I've purchased all 3 N.O.V.A. editions for $7.99 or so), but these days I am reluctant to even spend a dollar on an app.
- TrevorJ 11y agoIt also has to do with how people value their time. On the PC, I'm willing to do some research before I plop down 60 bucks on a game. On mobile it would be the same amount of work for me to research, but I'm only looking at spending 2-4 dollars. In that scenario just going with the free option and deleting it if I don't like it makes more sense.