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>What do you mean, indie devs don't recognize this? I mean hiring hundreds of people because one game became popular is a bad decision. It happens a lot, and t
by cookiecaper 11y ago
>What do you mean, indie devs don't recognize this?
I mean hiring hundreds of people because one game became popular is a bad decision. It happens a lot, and the result is almost always layoffs and eventual bankruptcy, when a conglomerate like EA takes the opportunity to snatch them up.
If indie devs want to keep plugging away for personal fulfillment regardless of the popularity, that's great, but don't drag 300+ people into it unless you're going to be serious about making a successful business, which, in games, means churning out a lot of formulaic content.