4 ms·
They also tried publishing different games, Amazing Alex for example. The truth is, for such simple things and for this definition of "success" (i.e. being the
by phn 11y ago
They also tried publishing different games, Amazing Alex for example. The truth is, for such simple things and for this definition of "success" (i.e. being the global hit of the moment) there is no formula.
For a comparison, look at King, what success do they have outside of candy crush? And it's not for the lack of games as they have quite a few.
- chkuendig 11y agoAs a counter-example, Supercell is extremely successful with Hay Day and Boom Beach besides Clash of Clans. Maybe it isn't all just luck.
- phn 11y agoIt isn't all luck, but they spend a HUGE amount of money to keep the ad ball rolling. And I may be being unfair not having played their games, but they follow the same mechanic, just being different themed, right? It is too early to be sure, but I'd bet they're still riding their particular wave.
- ido 11y agoBoomBeach is the same genre as CoC but it's not a clone - it has quite a few changes in it (maybe an appropriate analogy would be C&C compared to Dune2, or Quake compared to Doom).