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I've played MUD's on and off for a long time and even tinkered with coding my own (first time was ~10 years ago: database + networking was done in C++, everythi
by dkersten 11y ago
I've played MUD's on and off for a long time and even tinkered with coding my own (first time was ~10 years ago: database + networking was done in C++, everything else in Lua. Most recent one was a 3 months ago[0]). I'd love there to a renewed interest! But I currently don't see it. There don't seem to be many new players and the existing ones are already heavily invested in the games they play (so its very hard for new MUD's to gain traction). I hope I'm wrong though!
[0] https://github.com/danielytics/dynamo-server https://github.com/danielytics/dynamo-server I started this to try out some ideas I had. Didn't quite get to where I wanted, but did try some things I've been wanting to try. Didn't make it playable since its unlikely anyone but me would ever play it anyway. It was a good learning experience though and I would definitely structure it different if I do it again. Maybe some weekend I'll be bored and take another stab, but motivation isn't high without players.