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Oh man. A couple of times each year, I think about starting up a mud again. Back in the Day, I ran a Wheel of Time MUD called the Weave, and sometimes I think
by kageneko 11y ago
Oh man. A couple of times each year, I think about starting up a mud again. Back in the Day, I ran a Wheel of Time MUD called the Weave, and sometimes I think about porting it to Java or something. My C code base has some creative memory leaks in it, but running a MUD taught me a lot about coding and development and even some interpersonal stuff. (and almost kicked out of school...) I'm not sure what the equivalent entry point into networking/games/writing would be today. Engines like Unity certainly take a lot of the work out of it, but when you downloaded ROM or DikuMUD, you got a full game that you could just tweak as needed to learn things.
- Freeboots 11y agoI used to play WoTmud, which is still going but at like 5% of the old userbase. Were you aware of that one at the time?
- kageneko 11y agoProbably :) I played on quite a few muds back then. Lost Realms and Moment in Tyme were the biggest and then I played on some WoD MUSHes. I recall WoTmud. I sometimes go back to my old haunts and see what's up.
- JauntTrooper 11y agoI was on WotMud for years! Small world.
- deleted 11y ago[deleted]
- wildlogic 11y agoSame here, was a coder on a WoT MUD called Dawn of Time. Most of the old frameworks have custom memory management systems, and I learned a ton about debugging C code doing this. I've been mudding since I was a little kid, and think about starting one up from time to time as well, even going so far as to build a few basic ones in python. This python telnet library is a legit starting point - https://code.google.com/p/miniboa/ https://code.google.com/p/miniboa/