3 ms·
It is really just a matter of the timing of the hardware. Mobile is about late nineties systems, when it breaks into the opengl es 2 support and 1GHz and 512MB
by drawkbox 17y ago
It is really just a matter of the timing of the hardware. Mobile is about late nineties systems, when it breaks into the opengl es 2 support and 1GHz and 512MB RAM area then we will see the devices jump up to shader support.
Then you will also start to have flash and other software rendered stuff being fast enough. But battery technology needs to advance further as well.
Couple years out except for the cutting edge like the iPhone or the coming Google Phone (HTC) which has Android 2 which also has OGL ES 2. Android will also have the NDK (native) to compete with the native iPhone SDK to speed things up. It is just like coding for old hardware but with better software. So native, graphic tricks, hardware rendering, etc are all relevant again for a moment.
- drtse4 17y agoAFAIK android sdk 2 doesn't support opengl es2
- drawkbox 17y agoYeh they might not, but they need to. Android NDK 1.6 uses OpenGL 1.1 so you'd think with the iPhone 3GS being OpenGL ES 2.0 that the rumored Google Phone Nexus One would also be that and the next version of android would be as well. Guess we'll have to see. WebGL is based on OpenGL ES 2.o and Windows 7 mobile might even support it. It is rumored to be so: http://www.fastcompany.com/blog/kit-eaton/technomix/guts-googles-nexus-one-smartphone-spill-net?partner=homepage_newsletter http://www.fastcompany.com/blog/kit-eaton/technomix/guts-goo...
- drtse4 17y agoYeah, completely agree, supporting the 2.0 standard is essential to remain on par with the iphone and not make android phones look like second class citizens. The wave of "handheld-console level" 3d games on iphone is coming soon, so if not in 2.1, it would be ok even if they slip it in one of the next minor releases. Just one thing bothers me, the introduction of gl2.0 will further segment the market...