4 ms·
> So, during this window, if you over price it, it isn't better/faster/cheaper. If it is priced competively, people benefit. The only "losers" are those that ha
by spb 11y ago
> So, during this window, if you over price it, it isn't better/faster/cheaper. If it is priced competively, people benefit. The only "losers" are those that have to wait 10 years to rip off your research and clone your product and undersell you.
I'm pretty sure this is why we're only seeing consumer VR now, despite the fact that we had most of this technology in 1995. Patent-wise, it wasn't safe to rip off until now.
This is also (again, I suspect) why the current input situation is so underwhelming: anything exciting is going to reply on technology developed in the last 10 years that the R&D firms are pricing at self-defeatingly high cost.
- onewaystreet 11y agoWe're seeing VR now because smartphones have made the access to small HD screens abundant and relatively cheap.
- Ankaios 11y agoAnd accelerometers & gyros. Also processors & GPUs, as my uncle comment sent. All of these being cheap and high quality is why personal VR currently has a shot at happening.
- ci5er 11y agoMaybe. An SGI Workstation level device that fits in the palm of your hand and costs <$30,000 may have something to do with it. I don't think that this is necessarily evil patent squatting stuff. I was at Motorola for a while in the 90s, we looked at the patent landscape - knew how to go around them - and we just couldn't make the numbers work for a consumer play.