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Somewhat off-topic comment from my experience in the Roguelike community: If you're a game designer, PLEASE DON'T PUT MAZES IN YOUR GAME! (It's a terrible crut
by lomnakkus 11y ago
Somewhat off-topic comment from my experience in the Roguelike community: If you're a game designer, PLEASE DON'T PUT MAZES IN YOUR GAME!
(It's a terrible crutch and doesn't make the game any more interesting or challenging. The _ONLY_ exception I know of is the Baldur's Gate: ToB/Watcher's Keep maze level. That is deterministic and actually pretty well-planned out wrt. the no-magic vs. magic-allowed zones.Try it as a Sorcerer, I challenge you!)
That doesn't mean that programming a maze-generator isn't fun... just don't put in the final game.
- allworknoplay 11y agoThe Modron Cube in Planescape: Torment was brilliant. Great place to level up and a ridiculously entertaining story.