4 ms·
Second system effect, yes. Contrast to Quake, which succeeded under similar circumstances despite deep difficulty. A follow-up to the most successful game of t
by xsmasher 17y ago
Second system effect, yes.
Contrast to Quake, which succeeded under similar circumstances despite deep difficulty. A follow-up to the most successful game of the time, by a team with lots of money to burn. The original announcements described it as almost a prototypical world-of-warcraft type role-playing game, until it morphed back into something more like Doom.
The result was uneven - a weird mix of fantasy castles and sci-fi fortresses speaks to the divisions on the design team - but at least they shipped, unlike DNF, and the end result was fun, unlike Daikatana.
- dantheman 17y agoI think your timeline is off. Id software had created a lot of games before quake. Here's a list of their games * Dangerous Dave (1988) * Commander Keen * Dangerous Dave in the Haunted Mansion (1991) * Rescue Rover (1991) * Rescue Rover 2 (1991) * Shadow Knights (1991) * Hovertank 3D (1991) * Catacomb 3D: A New Dimension (1991) * Wolfenstein 3D (1992) * Doom (1993) * Doom II: Hell on Earth (1994) * Quake (1996) * Quake II (1997) * Quake III Arena (1999) * Doom 3 (2004) * Quake Live (2009 - Beta)