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Pretty much the same here. I even got two top-20 results, but I was a few years older at the time. POV-Ray scene description language was how I made the jump fr
by usrusr 11y ago
Pretty much the same here. I even got two top-20 results, but I was a few years older at the time. POV-Ray scene description language was how I made the jump from Pascal and visual basic "begin end" syntax styles to the world of curlies. And after having spent so much time with the imitation, learning the C preprocessor was so much easier.
- IanCal 11y agoNice work! I think visual outputs are an excellent way of seeing what's going on in code, and semantic errors are often very enjoyable. The other major thing that I learned through was about the open source community in general. The amount of intense work that people put out for free is incredible. So many people producing things and sharing and generally helping out. That then encouraged me to help work on code but also things like help critique work, answer questions, etc.