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That first statement kinda reminds me of Xanadu... (wonder if they're ever going to call it quits) The main problem with doing a sequel to a top-selling paradi
by jurjenh 17y ago
That first statement kinda reminds me of Xanadu... (wonder if they're ever going to call it quits)
The main problem with doing a sequel to a top-selling paradigm shift project is that the sequel by its very nature will not be able to repeat the paradigm shift and still stay true to the original. Or at least its so hard that there are very, very few examples.
I'd imagine that being part of that original team blinds you somewhat to the practicalities of releasing a sequel.
What I would love to see though, is all that unfinished work (if it is still around) being released to the public, so that duke enthusiasts can collaborate and "finish" some of the work to a playable standard...