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Most of the best games on those engines were produced by teams who used the engine as a starting point and built their own tech on top. Many games even contribu
by snprbob86 17y ago
Most of the best games on those engines were produced by teams who used the engine as a starting point and built their own tech on top. Many games even contribute back to the parent engine project. Some that stick out in my mind are Soldier of Fortune (complete new damage system for Quake 3), Bioshock (advanced water effects for Unreal 3), Counter Strike (more reliable networking for Source), but there are countless more examples.
- defen 17y agoAnother great example is the original Half-Life - built on an extremely heavily modified Quake (1!) engine.
- krakensden 17y agoOr the Call of Duty games- 1 and 2 were both heavily modified Quake 3, even CoD 3 was still a Quake 3 base with a brand new rendering engine.
- TeHCrAzY 17y agoSource Engine is essentially the original HL engine + years of heavy duty modification. (This may somewhat fall afoul of the "replace all the parts in the robot one by one, is it still the same robot?" identity problem). I've never ceased to be amazed at just how flexible the orignal HL engine turned out to be!
- tetha 17y agoSo the source engine is a demonstration that continuous refactoring actuallz works well for a long time? :)