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Well considering it was pre-production and research, many game titles start off with teams this small. Blizzard only had 20-25 on World of Warcraft before it w
by drawkbox 17y ago
Well considering it was pre-production and research, many game titles start off with teams this small. Blizzard only had 20-25 on World of Warcraft before it went into produciton (i.e. the systems ready to start producing assets in). Now they have thousands, but before you get to production game teams are pretty small.
Even to this day here is their team:
Interesting Internals at Blizzard on World of Warcraft
Team:
- team structure max 5-8 people
- 32 programmers total
- 51 artists total
- 10 production total
- 37 designers total
Output:
- 5.5 million lines of code
- 1.5 million assets
- 900,000 web files
Points of interest:
- leads still work (art lead creates art, programming lead codes)
- structure team around employee skills and strengths
- 20,000 computer systems
- 1.3 petabytes of storage
Total people supporting (only 120 people actually making the game)
- total 4600 people support
http://www.gamasutra.com/php-bin/news_index.php?story=25307 http://www.gamasutra.com/php-bin/news_index.php?story=25307