4 ms·
second system effect? http://en.wikipedia.org/wiki/Second-system_effect http://en.wikipedia.org/wiki/Second-system_effect
by woid 17y ago
second system effect?
http://en.wikipedia.org/wiki/Second-system_effect http://en.wikipedia.org/wiki/Second-system_effect
- abossy 17y agoI definitely think so. I remember reading an Gabe Newell interview in a 1999 PC Gamer magazine about this. Newell stated that, after the excellent critical acclaim of Half-Life, that he wasn't eager to begin Half-Life 2, because, "our fans will expect it to be the best game ever." Alas, six years later, Newell and Valve was able to deliver a worthy sequel. The Duke crowd certainly had the same problem, but perhaps lacked the managerial skills and vision necessary of such a project.
- jcl 17y agoThe same is true of Team Fortress 2, which took Valve ten years and multiple from-scratch rewrites but was eventually released to wild success. It's like the DNF story rewritten to have a happy ending.
- arohner 17y agoDoes anyone have numbers on how much those 10 years cost, and how much they made on TF2? I got TF2 for free with the orange box, which I bought primarily for portal and HL2e2.
- msg 17y agoI don't know, but I bought Orange Box for TF2, and was surprised to find Portal lurking in there.
- ricree 17y agoYeah, it would definitely be tough to figure the numbers out. I got the orange box mostly for TF2, and I'm sure I'm hardly alone. But other than the actual TF2 only purchases, it's tough to separate how many units TF2 really shipped.
- nickelplate 17y agoYup, there was definitely somewhat of a second system effect in HL2 development. http://www.gamespot.com/features/6112889/index.html http://www.gamespot.com/features/6112889/index.html
- xsmasher 17y agoSecond system effect, yes. Contrast to Quake, which succeeded under similar circumstances despite deep difficulty. A follow-up to the most successful game of the time, by a team with lots of money to burn. The original announcements described it as almost a prototypical world-of-warcraft type role-playing game, until it morphed back into something more like Doom. The result was uneven - a weird mix of fantasy castles and sci-fi fortresses speaks to the divisions on the design team - but at least they shipped, unlike DNF, and the end result was fun, unlike Daikatana.
- dantheman 17y agoI think your timeline is off. Id software had created a lot of games before quake. Here's a list of their games * Dangerous Dave (1988) * Commander Keen * Dangerous Dave in the Haunted Mansion (1991) * Rescue Rover (1991) * Rescue Rover 2 (1991) * Shadow Knights (1991) * Hovertank 3D (1991) * Catacomb 3D: A New Dimension (1991) * Wolfenstein 3D (1992) * Doom (1993) * Doom II: Hell on Earth (1994) * Quake (1996) * Quake II (1997) * Quake III Arena (1999) * Doom 3 (2004) * Quake Live (2009 - Beta)