3 ms·
I think there are two factors, 1) cheaper production costs and 2) Using crowdfunding to not be forced to "bet the farm" on potential sales. I've published two
by Macsenour 11y ago
I think there are two factors, 1) cheaper production costs and 2) Using crowdfunding to not be forced to "bet the farm" on potential sales.
I've published two games and I wouldn't consider a third without crowdfunding.