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As an SL user, that's the norm with regard to the platform. It just seems LL hasn't a clue or just doesn't care if users stick around. I'm not sure how they mak
by norea-armozel 11y ago
As an SL user, that's the norm with regard to the platform. It just seems LL hasn't a clue or just doesn't care if users stick around. I'm not sure how they make money when the vast majority of the users are now bots and the remainder aren't as cash rich as they use to be (Anshe Chung comes to mind).
If there's anything that future VR platform developers can learn from SL is this: engage your users, own up to mistakes, and be willing to break things that depended on kludges to fix things. If you do that you'll be light years ahead of the competition.