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I wasn't being very clear, but by "virtual architecture" I meant something like a design practice that extends conventional built architecture to exploit the no
by andyjohnson0 11y ago
I wasn't being very clear, but by "virtual architecture" I meant something like a design practice that extends conventional built architecture to exploit the novel properties of virtual spaces. Like physically or topologically impossible buildings.
Gibson's cyberspace (at least in Neuromancer) is just a 3D grid containing basic shapes. His later works do describe more elaborate worlds, but as far as I remember they are copies of the real world (eg. Chia's virtual copy of Venice in Idoru or the world inside the Aleph in Mona Lisa Overdrive).
The Street in Snow Crash is nearer to what I was thinking of.
Edid: The Virtual Venice belonged to Chia in Idoru [1], not Marly in Count Zero as I originally said.
[1] http://www.procolharum.com/awsop_novel3.htm http://www.procolharum.com/awsop_novel3.htm
- sp332 11y agoThere is a beach at the end of Neromancer that seems to have a city in the distance, but if you walk toward it, you just end up where you started. It's a bit sparse though, I see your point.