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I signed up for Second Life, and jogged around it for an hour or two. An Oculus Rift version would be intriguing. I found my original experience to be aimless.
by paublyrne 11y ago
I signed up for Second Life, and jogged around it for an hour or two. An Oculus Rift version would be intriguing. I found my original experience to be aimless. I wandered off and found a sort of castle or something, and enjoyed rambling around it, but ultimately felt there was nothing to do.
- sanoli 11y agoAn Oculus Rift version would be more exciting, but I have no doubts that the only thing that would be left after a while would be the video-game like stuff (flying, diving, roller coasters, etc), and since you would have that as standalone games elsewhere, probably better executed, I see the same fate as regular Second Life.
- norea-armozel 11y agoAs an SL user, that's the norm with regard to the platform. It just seems LL hasn't a clue or just doesn't care if users stick around. I'm not sure how they make money when the vast majority of the users are now bots and the remainder aren't as cash rich as they use to be (Anshe Chung comes to mind). If there's anything that future VR platform developers can learn from SL is this: engage your users, own up to mistakes, and be willing to break things that depended on kludges to fix things. If you do that you'll be light years ahead of the competition.