3 ms·
Dear John Carmack (2011)
- yellowapple 11y agoThis article puts into pretty good words what draws me toward indie games nowadays. Their development is typically devoid of artists making beautiful in-game art, so the good ones have to resort to mechanical innovation in order to differentiate themselves against the vast ocean of other games vying for players' time and (usually) money. It's this sort of differentiation that made me fall in love with World of Goo (which also, incidentally, is backed by more conventional storytelling of those wanderlusting gooballs, but I always felt the mechanics of the game were the bigger sell) and Kerbal Space Program. It's this sort of differentiation that caused Minecraft to explode with popularity - both among those playing it and those seeking to emulate it. The video game industry tends to seesaw between indie-dominated and big-name-dominated. I think we're going to be seeing a hard downswing toward indie-dominated pretty soon, if we're not seeing it already.