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Yep, I've had some good experiences with the old StarCraft editor. It had a surprisingly good first user experience because it was immediately useful (terrain e
by joshuafcole 11y ago
Yep, I've had some good experiences with the old StarCraft editor. It had a surprisingly good first user experience because it was immediately useful (terrain editing was very intuitive, and stock games could be played on custom maps) and had a gentle learning curve (new game features could be added in progressively to the base game).
One of our past examples worked on a similar principle to the SC trigger system [1] but we unfortunately found that it didn't scale as well to larger systems. While it was very easy to write in, it was hard for a stranger to read and intuit the implied data flow. We've had a lot of fun experimenting with different query editors, and I hope to find the time soon to do a more in depth write up on our research.
[1] https://camo.githubusercontent.com/f24714bf6429fa21ca91e4987bccbf158dcbd87b/687474703a2f2f696e636964656e74616c636f6d706c65786974792e636f6d2f696d616765732f352e706e67 https://camo.githubusercontent.com/f24714bf6429fa21ca91e4987...